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Re: BALANCE, PLAY AND 'GAME-FEEL'

Lotta drops outs in standard galaxy 9, wonder what player numbers are doing in trhe wider universes. I'm sure the game manager is as keen on a 'playable' 'Game' as anyone... Some people aren't getting the point (that I thought had been clearly made though). Sure, play the game as it is: Fine with FS...

Re: BALANCE, PLAY AND 'GAME-FEEL'

I'm not whining: this forum is for game suggestions. It looks like a good Beta, and I hope I can be constructive. I may be the only one (+a few on the 'Tac Fleet destroyer' thread) who feels this way in which case, I've said my piece, I let it stand FWIW. But game balance is the fine tuning any and ...

Re: Tactical Fleet Destroyer

How about we continue the part of the thread on 'Play Balance' on a new thread: Balance and play feel? & Discussion about 'Tac Fleet destroyer' weopon options on this one? BTW My prefered option 'Ship Maintenance Cost' is hardly 'punishment', just a dose of reallife, and incidentally, an infinitely ...

BALANCE, PLAY AND 'GAME-FEEL'

Message from a big player to an offer (b4 raids) to cooexist etc... Edit ~ Please avoid posting pm's ~ Cypher Message seems to be: If I'm nasty enough people will stop playing and I can then farm them? Or 'It's a wargame, live with it'. Sure I risk the accusation of being a 'whiner'. Still here's a ...

Balance

Only suggesting there are balance issues in a game that uses a false premise (unlimited building with no maintenance), a combat system where beyond a certain superiority there is no defence (and no losses to the bigger player), and where the only way to build without being regularly re-zero'd by big...

Destroyer - Balancing options

If Interplanetary missiles targeted factories? 1. Biggest players most vulnerable (cost-impact) who are pretty much invulnberable as is, (without making them unfairly punished for size either). 2. More interesting to have misssile options as Fleets seem to do the job for less cost-losses as it stand...

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