the new engine is proven to be better against purely rip attacks..., we are addressing a mixed fleet including rips that is a problem.. so.., as usual..., the medium sized player.., who is on the decline in this game... is of no consequence..., or considered... which is sad for the survival or growt...
In practice, if you want better results from your LGs, you can pull them out. IF you know how. If you don't, just use mono-LG stacks and hope that your opponent cannot fleet as well. I still dont understand why Zorg would want to implement a change that will seriously effect medium sized players.. ...
I agree.., Same here.... I have been reading what people are saying here... the 2 sides.... and I know pulsar has made some of the biggest hits out of all those commenting... My sims..., and I have run many every day..., keeps telling me I need 18-30% more LG's to hit the same mixed fleet... there a...
if the changes mean that an LG attack would require masses of other fodder ships..., More than before.., and thus they now effectively weaker in new battle engine... this would again play into the favour of the huge fleeters in the game... who could just send double the fleet needed... as they have ...
thats 25 lg's..., and 11,smth k small cargoes.... per rip... so.., As long as LG's still have same losses against rips all is good... Again.., I only have them for Rips.. all other fleet I use BC's cause of deut to fly.., and speed.... so you technical guys are better at this.. I just sim.., look at...