New Universe - 10 years Anniversary
Posted: Thu Jan 24, 2019 4:49 pm
Greetings everyone,
Here is the discussion topic for our new, forthcoming universe in light of Zorg Empire's 10 years anniversary.
Please read below the proposed specifications of the new feature and feel free to comment.
First, we will use RELOADED as our prototype and we will build from there by either adding new elements or changing things.
So, here are some changes/additions:
1)Speed
It should be faster than SPEED in terms of all but fleet speed. For fleet speed we will use Reloaded's value or slower.
2)New concept: Exoplanets
Exoplanets will be like normal planets but they will not belong to a player. Instead, they will be randomly generated at some solar systems.
There will be 3 types of exoplanets. (Feel free to suggest more)
a)Mining Exoplanet
These will be conquerable. Once conquered, the exoplanet will contribute automatically resources to the planet that conquered it. To conquer an exoplanet, you will simply need to send a fleet there which will be victorious. The only way to defend such planets will be with ACS defend. They will not return any resources on pillage. The number of the contributing resources will come with a % bonus relative of your planet mines.
b)Primitive Civilization Exoplanets
Such planets will not be conquerable. They will come with primitive civilizations though that sometime will create defenses. You will be able to pillage them for resources and their planets will not be removed. The planets will have actual mines and you will even be able to upgrade such mines by donating rubies to them. Upgrading however will TAKE time, during which the planets will not accept any donations. You will still need to pillage them to get their resources later.
c)Star Raiders
These planets will be hostile. If you have one nearby yours, then they will try to raid you. They will be controllable and removable though. Controllable as by raiding them, you will earn some resources back and in the same time you will reduce their raiding times and removable as after a number of successful attacks, they will be removed. Every time you remove one such planet, you will receive rubies.
3)Inactive users will be deleted
Since the exoplanets will facilitate the needs of small farms, all inactive players will be deleted. No exceptions. Any player, vmoded or not, will be able to stay in vmode for 60 days. There will be a plus service to extend the away period for up to 1 year.
4)Limited Rubies services
No imperial support, no imperial bonds. You will not be able to buy resources from the game.
The rest will remain about the same. Probably a higher cost when you use the merchant and better pricing when buying long term packs for queue,+25% etc. (ie, 7 days of +25% metal, are right now 5 rubies. We could offer a 90 day deal for a 20-30% discount at the equivalent price)
5)Extended Protection
Perhaps up to 5M points. We will see for this as it can be reviewed later.
6)Defenses
Something needs to be done with defenses. They are hard to fine tune. Our idea for this universe is to try the following:
a)Reduce defense regeneration to 80%. Still research up to 100% though.
b)Missile Protection: Via a special building, the planet who has it, enjoys full protection from missiles. You won't be able to construct this at your first planet and you will only be able to have 1 such building. So only one planet will enjoy this protection.
Still, we are not sure at all with this. It is just an idea. We are open to yours.
7)Fleet Save
We need an improved way for Fleet Save as newcomers find this exceptionally difficult. Even for old timers, this can prove challenging. Any idea in regards to this is welcomed.
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Our objectives for the new universes should be clear to everyone:
-We want to get returning players.
If you are one of them, let us know what you need to get back.
If you know players that are away, ask them for their feedback. What they would like to see to return?
-We want to retain new players.
We do bring new players daily. We want to make the game more casual than RELOADED currently is or else they will not stay.
If you are a new player or have spoken to such, let us know of what could help towards this direction.
Here is the discussion topic for our new, forthcoming universe in light of Zorg Empire's 10 years anniversary.
Please read below the proposed specifications of the new feature and feel free to comment.
First, we will use RELOADED as our prototype and we will build from there by either adding new elements or changing things.
So, here are some changes/additions:
1)Speed
It should be faster than SPEED in terms of all but fleet speed. For fleet speed we will use Reloaded's value or slower.
2)New concept: Exoplanets
Exoplanets will be like normal planets but they will not belong to a player. Instead, they will be randomly generated at some solar systems.
There will be 3 types of exoplanets. (Feel free to suggest more)
a)Mining Exoplanet
These will be conquerable. Once conquered, the exoplanet will contribute automatically resources to the planet that conquered it. To conquer an exoplanet, you will simply need to send a fleet there which will be victorious. The only way to defend such planets will be with ACS defend. They will not return any resources on pillage. The number of the contributing resources will come with a % bonus relative of your planet mines.
b)Primitive Civilization Exoplanets
Such planets will not be conquerable. They will come with primitive civilizations though that sometime will create defenses. You will be able to pillage them for resources and their planets will not be removed. The planets will have actual mines and you will even be able to upgrade such mines by donating rubies to them. Upgrading however will TAKE time, during which the planets will not accept any donations. You will still need to pillage them to get their resources later.
c)Star Raiders
These planets will be hostile. If you have one nearby yours, then they will try to raid you. They will be controllable and removable though. Controllable as by raiding them, you will earn some resources back and in the same time you will reduce their raiding times and removable as after a number of successful attacks, they will be removed. Every time you remove one such planet, you will receive rubies.
3)Inactive users will be deleted
Since the exoplanets will facilitate the needs of small farms, all inactive players will be deleted. No exceptions. Any player, vmoded or not, will be able to stay in vmode for 60 days. There will be a plus service to extend the away period for up to 1 year.
4)Limited Rubies services
No imperial support, no imperial bonds. You will not be able to buy resources from the game.
The rest will remain about the same. Probably a higher cost when you use the merchant and better pricing when buying long term packs for queue,+25% etc. (ie, 7 days of +25% metal, are right now 5 rubies. We could offer a 90 day deal for a 20-30% discount at the equivalent price)
5)Extended Protection
Perhaps up to 5M points. We will see for this as it can be reviewed later.
6)Defenses
Something needs to be done with defenses. They are hard to fine tune. Our idea for this universe is to try the following:
a)Reduce defense regeneration to 80%. Still research up to 100% though.
b)Missile Protection: Via a special building, the planet who has it, enjoys full protection from missiles. You won't be able to construct this at your first planet and you will only be able to have 1 such building. So only one planet will enjoy this protection.
Still, we are not sure at all with this. It is just an idea. We are open to yours.
7)Fleet Save
We need an improved way for Fleet Save as newcomers find this exceptionally difficult. Even for old timers, this can prove challenging. Any idea in regards to this is welcomed.
-------------------------------------------------------------------
Our objectives for the new universes should be clear to everyone:
-We want to get returning players.
If you are one of them, let us know what you need to get back.
If you know players that are away, ask them for their feedback. What they would like to see to return?
-We want to retain new players.
We do bring new players daily. We want to make the game more casual than RELOADED currently is or else they will not stay.
If you are a new player or have spoken to such, let us know of what could help towards this direction.