Re: Changelog
Posted: Wed Oct 08, 2014 4:17 pm
October 8, 2014
Changes affecting ACS attack battles (again, ONLY ACS attack) to all universes (except Standard - no ACS attack).
-Ships no LONGER RF against destroyed ships. Thus this damage is not depicted in round summary, making it easier for a player to calculate how the battle went. (At some point in the future, we will add complete RF details).
-Fixed a bug that prevented destruction of ships at some cases.
-All armor/shield/weapon values displayed are now total - this fixed a typo and also makes the display similar with other combat displays.
-All simulators are now linked directly to the core engine. This means that when you sim a battle, you are using the same file that the game will use when generating the result. This was not the case till now and we had 2 different files/versions. Now there is one version and one file for both.
-We fixed a typo with shield/armor display on simulators.
We also discovered that we never announced that all universes are using ship to ship RF for ACS ATTACK. This simply means that MASSACRE engine is used for all ACS attack battles. This is happening for a long time now while all the rest attacks are universe specific (standard,xtreme and speed use Battle Engine v1.1 while Massacre uses Massacre Engine). This is not a matter of choice; we cannot run BE v1.1 on ACS attack as it breaks out (the more attackers and the more ship types involved, the more it breaks).
If you have any questions, discuss this or any other changelog entry here: viewtopic.php?p=116434#p116434
Changes affecting ACS attack battles (again, ONLY ACS attack) to all universes (except Standard - no ACS attack).
-Ships no LONGER RF against destroyed ships. Thus this damage is not depicted in round summary, making it easier for a player to calculate how the battle went. (At some point in the future, we will add complete RF details).
-Fixed a bug that prevented destruction of ships at some cases.
-All armor/shield/weapon values displayed are now total - this fixed a typo and also makes the display similar with other combat displays.
-All simulators are now linked directly to the core engine. This means that when you sim a battle, you are using the same file that the game will use when generating the result. This was not the case till now and we had 2 different files/versions. Now there is one version and one file for both.
-We fixed a typo with shield/armor display on simulators.
We also discovered that we never announced that all universes are using ship to ship RF for ACS ATTACK. This simply means that MASSACRE engine is used for all ACS attack battles. This is happening for a long time now while all the rest attacks are universe specific (standard,xtreme and speed use Battle Engine v1.1 while Massacre uses Massacre Engine). This is not a matter of choice; we cannot run BE v1.1 on ACS attack as it breaks out (the more attackers and the more ship types involved, the more it breaks).
If you have any questions, discuss this or any other changelog entry here: viewtopic.php?p=116434#p116434