Page 1 of 1

Generals Tournament II - Release Notes

Posted: Sun Sep 29, 2013 4:17 pm
by Zorg
Greetings,

There are the OFFICIAL RELEASE NOTES for Generals tournament universe. Read here to get all the details you need for the new universe.

Name: Zorg Empire Generals
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The tournament will last about 2 months. Our initial planning was for 3 months but we decided to run it for 2 instead. Registrations will close At November 15, 2013 and from that point after, no new players will be able to join.

Launch at: Wednesday 01 October 2013, 22:00 GMT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tournament End: 01 December 2013, 22:00 GMT



Map Size:
-=-=-=-=-=-=-=-=-=-=-
-9 Galaxies
-500 Systems
-15 Slots

Game Speed:
-=-=-=-=-=-=-=-=-=-=-
Buildings construction: 20x
Technologies research: 20x
Ship/Defenses construction speed: 20x
Fleet Speed: 18x
Resources Generation speed: 20x
Resources basic Income: Normal

Other Information:
-=-=-=-=-=-=-=-=-=-=-
-Planets allowed: Unlimited based on Colonization Technology
-ACS Attack + ACS Defend
-Protection rules till 10k and x5 till then.
-1 ranking point = 5000 Resources
-Planet Size Cap: 425 fields
-Homeworld size: 270 Fields
-Storages: Same as SPEED and MASSACRE ( http://www.zorgtools.com/index.php?tool=storage )
-The DF and resources in various stats are being calculated in metal value at a trade ratio 3:2:1
-Battle Engine: Massacre

List of Changes (in regards to previous tournament):
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
*Predator balancing: -1 RF to LG, -2 RF to BC, +10000 Deuterium cost and halved consumption cost (from 500 to 250). Also, tech requirements (in order to allow building have been increased).
*Graviton Tech costs will be 6.000.000 energy for Level 1 and 12 million energy for level 2 (Fixes energy issue which swarmed the game with Death Stars early on).


Plus Options:
-=-=-=-=-=-=-
-You will start with 10 zorg rubies (free).
-No referral system will be used for this universe.
-Maximum cost per player will be finite and a small sum even if he buys all offered options.
-No Imperial Support
-No immediate Construction


Points Ranking
Winner will be decided by total points. All fleets will be landed before final calculation.

Top 10 Winners and Top Alliance will enter the Tournament Round Winners where each round will be saved separately and forever.

Re: Generals Tournament II - Release Notes

Posted: Sun Nov 17, 2013 7:46 pm
by DoctorWho
Zorg wrote: ...
Registrations will close At November 15, 2013 and from that point after, no new players will be able to join.
...
Registrations are still open. Please close them :)

Re: Generals Tournament II - Release Notes

Posted: Sat Nov 30, 2013 2:41 pm
by Crusher
Need to know the Final Score points calculation will it be the same as last time or its just total points this time????

Re: Generals Tournament II - Release Notes

Posted: Sun Dec 01, 2013 10:18 am
by Black_as_Night
Looking forward to see who has pulled out on top this time around good game =)

Re: Generals Tournament II - Release Notes

Posted: Sun Dec 01, 2013 1:58 pm
by Crusher
Yup its tough one this time around