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Unreal statistics for voyagers

Posted: Tue Oct 29, 2019 5:30 pm
by Valhalla_Thor
I have noticed some people use voyagers for raiding...
Username: Thor
Universe: Reloaded

Because where ECs get destroyed voyagers survive..

I can not see why this is...

Voyager statistics...
Structure points 30.000
Shield Strength 0
Attack Points 0
Cargo Capacity 50.000 Units
Base Speed 10.000
Fuel Consumption (Deuterium) 100

Elite Cargo
1.500.000 1.500.000 650.000
Structure points 3.000.000
Shield Strength 50
Attack Points 5
Cargo Capacity 10.000.000 Units
Base Speed 10.000
Fuel Consumption (Deuterium) 2.500

I think the 0 screws something up in the calculations.
Its not right considering the specs of the ship

Re: Unreal statistics for voyagers

Posted: Tue Oct 29, 2019 7:45 pm
by Zorg
Give me a few minutes to check this up at the simulator.

Re: Unreal statistics for voyagers

Posted: Tue Oct 29, 2019 7:46 pm
by Zorg
I don't see any issues. I tried Voyagers versus EC without other ships and all turned out as expected.
Perhaps the reason that these are included, are for their cargo.

Can you tell me of a test case where you spot a problem?

Re: Unreal statistics for voyagers

Posted: Thu Oct 31, 2019 3:22 am
by Overdose
RF differences need to be considered. I use voyagers in large battles for space and fodder where EC will be destroyed easily. Voyagers are not strong or weak against any ship or defense.

Re: Unreal statistics for voyagers

Posted: Fri Nov 01, 2019 5:53 pm
by Valhalla_Thor
Did some tests, and asked around for big reports.
Simmed some more and it checks out allright.
I never use them for attacks, so wondered how so so much of these ships with no power can survived a big battle.