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Re: 1-10% option for Fleet movement

Posted: Wed Apr 24, 2013 2:20 pm
by Zorg
1-100 has been implemented on Massacre Universe.

Once it is ensured it is bug free, it will be copied to other universes (3-5 days).

Screenshot:
Image

Re: 1-10% option for Fleet movement

Posted: Wed Apr 24, 2013 2:51 pm
by SPY
shakes head... what happened to beta testing? and isnt that a bit premature guys?

Re: 1-10% option for Fleet movement

Posted: Wed Apr 24, 2013 3:33 pm
by Zorg
Beta universe is long time forsaken. We beta test ourselves so the probability of a bug is low, anyway.

We have been doing this for a long time, using X-TREME universe. This changed recently and Massacre took this place. But these are old news.

Re: 1-10% option for Fleet movement

Posted: Wed Apr 24, 2013 10:21 pm
by Pein
extreme is for beta testing it seams

Re: 1-10% option for Fleet movement

Posted: Fri Apr 26, 2013 12:44 pm
by SPY
just have used the new upgrade.

can we skip having that in extreme? please please please.....

this is most annoying update/upgrade how ever you say it.... shakes head... some lazy *** players are filled with ze ... ze is filled with some lazy *** players....

Re: 1-10% option for Fleet movement

Posted: Sat Apr 27, 2013 11:01 am
by PERSIAN
^_^
wuts yo' problem with lazy players? :D

Re: 1-10% option for Fleet movement

Posted: Mon Apr 29, 2013 2:30 am
by jonnytman
SPY wrote:just have used the new upgrade.

can we skip having that in extreme? please please please.....

this is most annoying update/upgrade how ever you say it.... shakes head... some lazy *** players are filled with ze ... ze is filled with some lazy *** players....

Before I comment back on this, I would like you to give me a step by step analysis as to exactly how I am a "lazy ***player filled with ze.. or vice versa".


Just want to take the time to understand your point of view. As yours is obviously the only point of view that matters.. Every one else is apparently a lazy f***. Including those of us that work 8-14 hours a day, and can't sit around doing math in front of our computers from the time we wake up til the time we go to bed.

Re: 1-10% option for Fleet movement

Posted: Mon Apr 29, 2013 3:39 am
by Doomrager
So...where's out update lol?

Re: 1-10% option for Fleet movement

Posted: Mon Apr 29, 2013 3:59 am
by SPY
jonnytman wrote: Before I comment back on this, I would like you to give me a step by step analysis as to exactly how I am a "lazy ***player filled with ze.. or vice versa".


Just want to take the time to understand your point of view. As yours is obviously the only point of view that matters.. Every one else is apparently a lazy f***. Including those of us that work 8-14 hours a day, and can't sit around doing math in front of our computers from the time we wake up til the time we go to bed.
I will help your mathematical handicap with a few tools that will walk you through the numbers.

http://www.unitarium.com/time-calculator
http://www.onlineconversion.com/advance ... ulator.htm
http://www.scottseverance.us/html/time_calculator.htm
http://driber.net/extras/tools/add-and- ... -times.php

it is just about that simple. also an alarm clock is all needed to do with it.

about 8-10 hours work... who told you that we are not working? ahem that sounded like you think you are the only one working in this world.

anyways about you being lazy if you play daily ze each universe has enough coordinates active or inactive to match all various number of fleet save options from 8-12-36 hour fleet saving.

i guess you all just want this game to become easy for life uses. as i said this will once again be revised when even after all that many options ppl in ze player pool will still fail to show up for fleet saving.

Re: 1-10% option for Fleet movement

Posted: Mon Apr 29, 2013 6:15 am
by Buzzard
:o
:dance:

Thank You Zorg
thank you
better control of a fleet is great
once again
Thank you

:wave: