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[Implemented] Boost strategy

Posted: Sat Oct 17, 2009 9:32 pm
by Zorg
To further fuel the discussion, we could at some point open a new era for the game, adding race selection. If you don't like the concept race, we can name it specialization or government type or whatever that fits better. Perhaps the government type suits better because the race would have to be permanent and permanent solutions do not seem to be good for an endless game. The point is that we could expand the game strategy in this way.

Here are some pre-facts just in case this continues to grow as a concept, lets say we pick governments:
-3 types of government (3 is a good number for such a feature. More can unbalance the game fast)
-Each type gives something special. (like a ship type that can be built only under this government type. The special things can be many and will be added one by one as time passes. Can be resources bonuses as well, ie +% metal production or it could be +%resources production while at the same time -% fleet attack/defense power. Just naming ideas here...)
-You will be able to switch between governments but you will suffer some relative losses (ie if you switch to another government, you will lose all the ships of current government type + you pay a cost of xxxx deuterium).

I think I have seen similar suggestions in the past or something along these lines, so thought to give it a bit more attention.

Re: Boost strategy

Posted: Sat Oct 17, 2009 9:37 pm
by Istalris
I like the general concept of the governments. And it would be nice to be able to specialise and get bonuses from one area. I'll put some thought into it and post some stuff up when i'm done.

-Istalris-

Re: Boost strategy

Posted: Sat Oct 17, 2009 9:43 pm
by Slash
If I recall correctly, the idea of government features was not very popular when previously suggested.

Re: Boost strategy

Posted: Sat Oct 17, 2009 10:24 pm
by Eclipse55
I wouldn't allow one faction to only have the power to build a certain type of ship...............I'm sure players want the basics to stay...............I know that was merely a suggestion.......but just for the record............

Re: Boost strategy

Posted: Sat Oct 17, 2009 10:35 pm
by Thatguyeric
How about 3 features that it uprades
examples:
ships and defences
mining and trading
a combination of the 2

Re: Boost strategy

Posted: Sat Oct 17, 2009 10:45 pm
by Zorgon
Thatguyeric wrote:How about 3 features that it uprades
examples:
ships and defences
mining and trading
a combination of the 2
Like this, only defense and energy, ships and techs power, and mining.

Re: Boost strategy

Posted: Sat Oct 17, 2009 10:47 pm
by Zorg
Eclipse55 wrote:I wouldn't allow one faction to only have the power to build a certain type of ship...............I'm sure players want the basics to stay...............I know that was merely a suggestion.......but just for the record............
obviously, the current set of ships will be available to everyone.

Re: Boost strategy

Posted: Sat Oct 17, 2009 10:54 pm
by Eclipse55
Dandy.

Re: Boost strategy

Posted: Sat Oct 17, 2009 11:12 pm
by Weresloth
Maybe if you create race specific ships, you should be able to choose which race you want to be for each individual colony?

Re: Boost strategy

Posted: Sat Oct 17, 2009 11:14 pm
by Zorgon
Or hire senators (that you can change) for each planet that give bonuses.