i think thier should be multipeal concepts to it. generated from different ideas
have empire rulings (costs 50 zorge rebies to change)
The Brute: Decreases Deutirum consumption of ships by 10%
The Intellectual: Decrease costs of research by 10%
The Greedy: Decrease costs of mines by 10% (increase chance of bigger planet on collonization)
The Mindless: Nuatral (base starting ruling for those that our new to the game so they can gain some understanding of the game and what role they want to play before they have to choise.)
and each planet to have a governer (witch can be picked in the building section witch you have to build up gaining 1% per)
Bobo: Decrease cost of ships and planitary deffencise by up to 10%
Dorthy: Decreases research time by up to 10% (for planetary research
Elfonzo: Decreases energy consumtion of mines by up to 10%
Adof: Increase WAS of planetary deffences by 40% (increase of 4% per level on building upgrade)
then add in the planetary race witch should be allowed to be selected on collenization or at a later time though the planets overview page. and NOT changable. witch forces some one to have to abondon the planet if they screw up.
Whisp's: Increase energy production by 10%
Dwarf's: Increase metal prodcution by 10%
Mojo's: Increase crystal production by 10%
Ogre's: Increase Deutirum production by 10%
Tinkierers: Increase Ship production by 10%
Human's: Increase building production by 10% (base starting unit until desided on what spieces you want the planet to be)
and i think adding in the artifact idea would be cool. say something like. having to .5% chance of reseaving an artifact from an expodition mission, witch slightly increases with the amount of resources you're willing to stack for the explotation starting at 1DS worth( then increase chance by 1% per DS worth to a max of 5%. and have it so that at certant levels you have a chance at getting different rarities. this way it forces people to acutally get expodition research. The have the artifacts in the empire screen so that you have the ability to turn them on and off allowing only one to be active thus allowing a play to change their current role. say having an artifact that increase WSA by 8%, 12%, 16%, so when they are on and raiding they can have the added effects although with the ability to turn it off and turn on another artifact that increases deutirum production by 4%, 7%, 11% or any of the other resources or even another artifact that increases metal crystal and deutirum mining by 2%, 4%, 6%. or another that decreases deutirum consumption by 3% 5% 9% this why everyone would have to do their own expoditions having a high risk of losing alot of resources although being able to gain something that could be epic to them.
i think having it so thier is no negitives about anything is better then having the negitives, so then people would want to pick a certain path rather then just staying nutral. and having the diffent govener building abilities allow of slow changing of governing. having the differnet types of planet inhabitiance allows for everyone to specify what they want more for the planet. lets face it we all need a general income.
and it also increases diversity to how you have you're planets set up. you could have a planet at slot 4 witch gives you greater solar power with a Elfonzo general witch drops the energy consumpton and have whisp's for inhabitants witch would really increase you're solar plant witch in the end would adventually decrease the amount of solar plants you need allowing for more space for crystal mines with out the use of a transformer. and have adof so you can try to turtal some of you're resources you can't aford to move around or for the researchers out thier they have switch thier rulers around so that they have equal amounts of dorthies as their IRN.
while their is my 2cents
P.S. I'M COMING FOR ME RESOURCES DEFIENT!!