[Implemented] Boost strategy
Posted: Sat Oct 17, 2009 9:32 pm
To further fuel the discussion, we could at some point open a new era for the game, adding race selection. If you don't like the concept race, we can name it specialization or government type or whatever that fits better. Perhaps the government type suits better because the race would have to be permanent and permanent solutions do not seem to be good for an endless game. The point is that we could expand the game strategy in this way.
Here are some pre-facts just in case this continues to grow as a concept, lets say we pick governments:
-3 types of government (3 is a good number for such a feature. More can unbalance the game fast)
-Each type gives something special. (like a ship type that can be built only under this government type. The special things can be many and will be added one by one as time passes. Can be resources bonuses as well, ie +% metal production or it could be +%resources production while at the same time -% fleet attack/defense power. Just naming ideas here...)
-You will be able to switch between governments but you will suffer some relative losses (ie if you switch to another government, you will lose all the ships of current government type + you pay a cost of xxxx deuterium).
I think I have seen similar suggestions in the past or something along these lines, so thought to give it a bit more attention.
Here are some pre-facts just in case this continues to grow as a concept, lets say we pick governments:
-3 types of government (3 is a good number for such a feature. More can unbalance the game fast)
-Each type gives something special. (like a ship type that can be built only under this government type. The special things can be many and will be added one by one as time passes. Can be resources bonuses as well, ie +% metal production or it could be +%resources production while at the same time -% fleet attack/defense power. Just naming ideas here...)
-You will be able to switch between governments but you will suffer some relative losses (ie if you switch to another government, you will lose all the ships of current government type + you pay a cost of xxxx deuterium).
I think I have seen similar suggestions in the past or something along these lines, so thought to give it a bit more attention.