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Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 6:10 am
by dubberman
I agree

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 6:22 am
by SilverFox31990
:think: Not really you figure eventually it will get super expensive to upgrade...

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 7:30 am
by Cypher
I like this idea a lot, boosts mining production whilst giving purpose to a tech that eventually becomes obsolete.
Two for one :D

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 11:56 am
by SPY
May i interject a bit.

love the idea but for the sake of nerd hood... can u make this only for deuterium production?

cause for the other two mines extracting metal from iron ore and excavating crystals from earths core or mines i doubt there is much physics involved.

also those are the resources that you get from crashing fleets not deut.

lets not make this game easy but let it make sense and keep the balance.

(ps: this message was from a miner at heart hybrid player)

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 1:02 pm
by Hatter
I agree with Spy on this Idea... Metal is plentiful... Crystal is also pretty easy to attain.. but Duet... now that's the only resource I can see that would be useful to increase production on. If applied to all Mines.. then perhaps staggered results could be established.. i.e .5% metal boost.... 1% crystal boost...3% duet boost.. :think:
All in all excellent Idea. 8-)

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 2:50 pm
by Russell
I am a huge fan of this idea! But I do agree with Spy and Hatter's thoughts. Deuterium is the hardest resource to obtain through mines after crystal and metal. Although, when you think of it, it is a very valuable resource, and maybe it should stay slightly harder to obtain.

Something to think about.

+1 from me on what ever variation of this idea gets implemented.

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 5:14 pm
by SilverFox31990
I gotta agree with the deut. I'm a hardcore raider but the most debut from raids I'm probably going to get is what 5-20million ish a day. Most of the tech upgrades are a minimum of 5 million and some are over 300million deut. It would gradually add up if the deut got boosted by 3% here and there. 8-)

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 7:43 pm
by Joshanddrew
i dont care about metal its easy to come by, crystal well people with fleets attain that easily but i find myself on shortages of crystal more than deuterium and this is coming from mine as well ;) so maybe just crystal and deuterium the universe doesnt need more metal :P

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 8:22 pm
by SilverFox31990
Ah you can always use metal for armor upgrades if nothing else. :lol:

Re: adding increase mine production into zorg physics tech

Posted: Tue May 29, 2012 9:55 pm
by Richard98
or spam rl but +1 from me