Resource Maximization (Research Technology)

#1
Ok, the resource maximization is an upgrade wherein the output of your mines increase by a little.
To explain in more details read my description.

Requirements of all maximization upgrades:
Energy Tech. lvl 13
Computer Tech lvl 12
Research Lab lvl 10

Descriptions:
Metal Mine Maximization:
By detecting unnecessary energy outputs of the solar plant and solar satellites, these energy can then be re-allocated to the metal mine to improve metal output.
Each level of this technology gives you a bonus 2% Mine output.

Crystal Mine Maximization:
Crystal shards sometimes get stuck on the mine tube before going to the storage. By improving the mine tube, crystal pieces won't have to get stuck therefore not wasting any crystals.
Each level of this technology gives you a bonus 2% Crystal Output.

Deuterium Synthesizer Maximization:
Faulty wirings sometimes get in the way of the synthesizer therefore decreasing the synthesizing process, by improving the circuit of the synthesizer, the synthesizer can process more deuterium.
Each level of this technology gives you a bonus 2% Deuterium Output.

****
Although one level of this gives you only 2% bonus output, think of it if you have level 10 of this stuff.
You now have a 20% Bonus output of resources.
Example:

Metal mine lvl x = 1000 metal per hour
Metal mine maximization lvl 10 = +200 metal per hour

That's a lot for everyone.
What do you guys / gals think?
We are Microsoft. Resistance is futile. You will be assimilated

Re: Resource Maximization (Research Technology)

#6
SPY wrote:i wont go for a costly upgrade as such for only 2% increase. just IMO.

for upgrades we already have an upgrade called mines leveling up. why you want something more to add to it?
A leveled up mine is only good for the one planet it is built on and once you run out of building slots you can no longer improve production on that planet. However, by making a tech that requires no building slot, if you have the resources then you will always be able to improve production and not just on one planet but on all of them.

now lets crunch some numbers for metal mines

10 planets (double all of these numbers for x-tream) all producing 100k/hour equals 1mil/hour
1 mil * 2% equals 1.02 mil/hour or an increase of 20k/hour

that may seem small but then think about how you are then going to play the game for months after just one month you have made 14.4 mil metal (28.8 mil in x-tream). I don't know about you all but all that could really add up

I love this idea however, I think I would change it to only a 1% production increase per level and reduce the cost to upgrade.
Those with nothing to loose have the most to gain. Long live the Miner!

Re: Resource Maximization (Research Technology)

#7
ok i am not going to discourage but plot some numbers as u plotted and see how it goes. just trying to see from your perspective.

The build speed for Speed universe is 8x where as extreme runs at 4x so the buildings will get higher at a much better pace than extreme.

Now lets consider my most developed planet and see how it is now.

Fields 217 / [something greater than 300]
Mine details
MM33 - CM28 - DS28 - SP33 - Reactor15 - Robot 18 - Nanite6 - SY18 - Lab18.

considering the above and the top players in extreme having MM42 for max and CM36 and DS35 and SP36 for mines

i say i wont need any more than 20 more fields to set up to what can be practical for mines.

and compared to speed server speed this will be reached alot faster.

about production resource generation is at 3x where extreme is running at 2x. so ur production will pile up faster than u can spend in my opinion...

all this without even trying out 1 singer terraformer just a FYI. that type of building is there to support ur mining expansion do not forget that.


Now considering the above how this new tech will add up to the game activity.

For each metal mines the increase in production is as follows.

lets just see how it is for Metal mines

Code: Select all

level	production	Increase	%increase	2% of production	10 planet production
					
0	0			0	0
1	99	99		1.98	19.8
2	217	118	119	4.34	43.4
3	359	142	65	7.18	71.8
4	527	168	46	10.54	105.4
5	724	197	37	14.48	144.8
6	956	232	32	19.12	191.2
7	1227	271	28	24.54	245.4
8	1543	316	25	30.86	308.6
9	1909	366	23	38.18	381.8
10	2334	425	22	46.68	466.8
11	2824	490	20	56.48	564.8
12	3389	565	20	67.78	677.8
13	4039	650	19	80.78	807.8
14	4784	745	18	95.68	956.8
15	5639	855	17	112.78	1127.8
16	6616	977	17	132.32	1323.2
17	7733	1117	16	154.66	1546.6
18	9007	1274	16	180.14	1801.4
19	10458	1451	16	209.16	2091.6
20	12109	1651	15	242.18	2421.8
21	13986	1877	15	279.72	2797.2
22	16117	2131	15	322.34	3223.4
23	18535	2418	15	370.7	3707
24	21275	2740	14	425.5	4255
25	24378	3103	14	487.56	4875.6
26	27888	3510	14	557.76	5577.6
27	31857	3969	14	637.14	6371.4
28	36340	4483	14	726.8	7268
29	41402	5062	13	828.04	8280.4
30	47113	5711	13	942.26	9422.6
31	53552	6439	13	1071.04	10710.4
32	60807	7255	13	1216.14	12161.4
33	68978	8171	13	1379.56	13795.6
34	78175	9197	13	1563.5	15635
35	88522	10347	13	1770.44	17704.4
36	100157	11635	13	2003.14	20031.4
37	113233	13076	13	2264.66	22646.6
38	127922	14689	12	2558.44	25584.4
39	144418	16496	12	2888.36	28883.6
40	162933	18515	12	3258.66	32586.6
41	183707	20774	12	3674.14	36741.4
42	207006	23299	12	4140.12	41401.2
43	233129	26123	12	4662.58	46625.8
44	262405	29276	12	5248.1	52481
45	295206	32801	12	5904.12	59041.2
if u take MM33 u will see that at 2% increase it is as much as equal to having another 2 planet for metal production. even if u take 1% it is as close to 1 planet more.

there was a reason speed server has a fairly small number of planets available. the basic idea is to promote fleeting rather popularizing mines. the production speed is given a boost in the light that the deut income do not cripple the fleeting and keep the fleeting going.

you really do not need more resources to add up. this idea is good but may be this will be good suggestion for standard or perhaps extreme... where empire miners may require a bit of boost. not in speed.
Barbaric nomad causing P-A-I-N.

Re: Resource Maximization (Research Technology)

#8
comettail27 wrote:Its been suggested before... maybe not the same exact way... but it has been before.
neoshagrath wrote:Industrial Technology:
Allows building of Metal Refinery, Crystal Refinery, Deuterium Refinery.

Metal Refinery:
Increases metal production of metal mines in the entire system by 1% for every lvl.

Crystal Refinery:
Increases crystal production of metal mines in the entire system by 1% for every lvl.

Deuterium Refinery:
Increases deuterium production of metal mines in the entire system by 1% for every lvl.

Note: Buildings effects only the players own mine. Only the highest lvl refinery will take effect.


System Radar:
Detects hostile fleets (attacks , moon destruction) moving towards the system starting at 20 mins.
Note: You can detect attacks to other players in your system. Only attack and moon destruction (shows red on the overview). Can be built only on the moon.

I still don't know how the game works so this suggestions may be invalid.
I'm not too good with the specs. May take a while for me to figure them out. :D
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Seasons end.

Re: Resource Maximization (Research Technology)

#9
SPY wrote: if u take MM33 u will see that at 2% increase it is as much as equal to having another 2 planet for metal production. even if u take 1% it is as close to 1 planet more.
Well if you use the numbers you gave for MM45 at 1% you are only adding 1/2 of one planets worth of production and that is using 20 plants not 10.
SPY wrote:Fields 217 / [something greater than 300]
Mine details
MM33 - CM28 - DS28 - SP33 - Reactor15 - Robot 18 - Nanite6 - SY18 - Lab18.

considering the above and the top players in extreme having MM42 for max and CM36 and DS35 and SP36 for mines

i say i wont need any more than 20 more fields to set up to what can be practical for mines.
so what you are saying is that you are 20 fields away from a research based resource generator being required if you are to increase resource production.

Not only do you have half as many planets in speed compared to X-tream but the planets in speed are also smaller (300 field cap). This means that if you are ever going to need a tech that allows you to increase production it will be in speed because as you pointed out you can also build buildings faster in speed so it will take even less time to fill your planets.

On the other hand I completely agree that early use of this tech would spoil the time line of the game. To fix this just increase the requirements to be able to research it.

I suggest

Energy Tech lvl 13
Computer tech lvl 18
research lab lvl 14
Those with nothing to loose have the most to gain. Long live the Miner!
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