Re: ACS Attack - Info Needed

#51
ACS attack is not very difficult to produce for makers of the game. Considering however that there are other ideas and tests coming as well. I am assuming the admins are making sure there are no possible flaws before anything is ever in anyways.
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Death begins with life's first breath, and life begins at the touch of death.

Re: ACS Attack - Info Needed

#52
Could there be an update of the progress on current projects / planned improvements?

Many people are very much waiting for ACS attack. Next to the ACS attack, there was a rumor about a new shipclass to tackle the Deathstars and to bring more balance to the game. If I am not wrong, it was Zorg himself, who suggested the new shipclass a looooong time ago.

What's happening?
There are 2 kinds of players: miners and fleeters.. Turtles?? Either confused miners or failed fleeters!
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Re: ACS Attack Development [22/10/2010]

#56
We are now in Alpha Testing and we will give it for Beta testing as soon as we resolve all visible issues (We hope in less than 24hours). We are not in a rush though as we want to give it bug free if possible even in Beta Server. Of course we will rely on Beta Testers for extra testing and exploitation investigation.

Also, first post has been updated with:

Combat Details:
  • Attacking fleets shoot one after another, starting from the left.
  • Each attacker is sorted by join time (fleet start time). At the left is the one who created the attack, at the right is the one who joins last.
  • All the rest like in normal battles

Re: ACS Attack Development [22/10/2010]

#58
We are tweaking message output after each round in ACS attack. We are considering this format:

Attacker Lazaros [1:6:10] fleet fires 26 times for a total of 153.567.630 points of damage on the defender. The defender shields absord 153.567.630 points of damage.
Attacker Administrator [1:1:9] fleet fires 164 times for a total of 974.698.920 points of damage on the defender. The defender shields absord 974.698.920 points of damage.
Attacker SteveOwnsJ00 [1:1:12] fleet fires 60 times for a total of 308.338.920 points of damage on the defender. The defender shields absord 308.338.920 points of damage.
The defensive fleet fires back 1 times for a total of 179.719.500 points of damage against the attacker. The attacking fleets shields absorb 1.564.989 points of damage.

Which means:
-Each attacker offense will be visible clearly.
-Defense will be shown in total, to save room.

Still reports may grow too large for many attackers with this way so we may just print them combined.
If you have any ideas, post them now. While it is in Alpha & Beta testing, we will be able to tweak such parts at will.

Re: ACS Attack Development [22/10/2010]

#60
SPY wrote:Dont want to sound like a noob but just clearing up things. It is showing just one round right? rounds till the 6th will show up later as they are done till either side is destroyed or its a tie?
Yeap, that's only one round. It gets too big in this style though so it will be most probably compact. We will get a final decision during beta testing where we will be able to compare differences and whether the server can handle easily the extra space for this.

Whatever we decide, the mechanism will still be the same, the printed message will be different.
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